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Under the preview image box, there is an option select for mod visibility. This image should be square, and at least 256px x 256px, and it will be displayed as the primary preview image for the mod in lists on the Steam Workshop and other areas throughout Steam. The box in the center of the tool with a Change button on the bottom is where a preview image can be selected for the mod. This section supports Steam Formatting, more information on syntax is available here:Įach time a mod is uploaded, change notes can be provided through the Enter Change Notes field. The Enter Mod Description box contains the description that will be displayed on the Steam Workshop page for the mod. If the tool is able to load the file successfully, then the Upload Mod button will become enabled. and you will be presented with a dialog box to choose your metadata.xml file. ModUploaderOpen the tool by executing ModUploader.exe, and you should be provided with the following window:Ĭlick Choose Mod. Now, when a game is started, a message will be printed to the debug console - when a new game is started it will say: Next the post_game_started function is defined, this function is a callback that follows the parameters defined by the ModCallbacks.MC_POST_GAME_STARTED hook- following the definition for post_game_started, the AddCallback interface is called to register this callback with the ModCallbacks.MC_POST_GAME_STARTED hook. The Isaac object represents a core interface with the game engine, and provides access to many capabilities including printing messages to the debug console in-game. Using this object, you are able to register callbacks and therefore run your code when events take place in the game.Īfterward, a print function is defined as part of this object - in this case we are adding some code around the regular console output function that is provided by a global object, Isaac. This code is the most basic scaffolding of a Binding of Isaac: Rebirth mod, however it does not contain the ability to store persistent mod state.Įssentially the first line registers your mod with the game engine, and provides a mod object that can be used to interact with the system. MyMod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, MyMod.post_game_started) MyMod:print("Game Started (Continued? ".str_continue.")")
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Isaac.ConsoleOutput(" ".message."\n")įunction MyMod:post_game_started(IsContinued) Open the mods directory, this is where you will create a directory to contain your mod - create a new directory and give it a name. Once you have found and opened the installation directory for the Binding of Isaac: Rebirth, find the mods directory - if the directory does not exist, create it. PowerShell can be quickly found on most modern Windows systems by using the window key simply press the window key and type "PowerShell" and the application should be presented as the preferred choice. Save the contents to a file called locate_isaac.ps1 and run the command from an instance of PowerShell. $isaac_path = "$steam_path\steamapps\common\The Binding of Isaac Rebirth" Throw "Steam installation path not found." $steam_path = Get-ItemPropertyValue -Path 'HKLM:\SOFTWARE\Wow6432Node\Valve\Steam\' 'InstallPath' -ErrorAction Silentl圜ontinue $steam_path = Get-ItemPropertyValue -Path 'HKLM:\SOFTWARE\Valve\Steam\' 'InstallPath' -ErrorAction Silentl圜ontinue Not all objects are one-to-one or available within the Lua environment.
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Lua provides a way to interpret and interface with the objects within the game itself, meaning the Lua interpreter communicates between the Lua code produced as part of your mod, and the compiled game engine. Lua is a very lightweight programming language, designed to be embedded into applications, as is the case with the Binding of Isaac: Rebirth.
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Having a basic understand of how these are leveraged, rather than implemented, is enough for our purposes. To be effective with Lua, you will need to understand basic programming concepts including variables, data types, strings, references, and hash tables. The Binding of Isaac: Rebirth leverages Lua for its modding capabilities.